You could move the start position up and to the right so you’re on a bigger island near a deep water pool for arable land year round. ** Suggestion: Anyone who would like to experience this map without these limitations could easily edit the map before starting the game. Damming up the wrong spots will cut off your water supply very fast. It takes longer for the water to return after a drought because you are so far from the source.Ģ. * Caution: Dam building is a bad strategy here until you understand the water flow.ġ. There is probably nothing here you would want to blow up. And, industry can be built on water platforms to make better space on the smaller islands. The good news is most of the map is arable. You will most likely make a detour right or left with early districts to obtain some steel, before moving along the middle archipelago to the lovely cascading waterfall at back. You start out on a mid-sized island with only basic resources to ensure a safe and successful early game… with no steel. Waterworld! The most beautiful map in the game to date, and one of the biggest full-sized maps. This is a decent map for the Steel Teeth Faction. It could be played with a mix of terraforming and suspension bridge strategies. This is one of the biggest, a full size map. The Terrace map is a more balanced version of the Mountain range map, with lots of table land mesas. ![]() Everything is possible here: terraforming, explosives, suspension bridges, and either faction is do-able. You could do just about anything with this full size map. But, the map is mostly land, as opposed to the Thousand Islands map. The Lakes map is one of the biggest, with a very balanced terrain. This overlap district method is an easy way to start new districts. And, once you’ve stocked plenty of resources over there and built a barracks with your starting district workers, you can add a new district over there that’s already stocked, so you can reach metal. I recommend adding multiple resources and more water pump/ tanks on the reachable bank, which you probably spanned with a dam (just above the waterfall.) The dam here keeps water inside for the drought season. You’re not going to want to have a district without arable land until later in the game when you can adequately terraform. In addition, the river can be filled with platforms, creating a riverwalk for industrial buildings, and freeing up arable land for growing things. Check out some of our other Timberborn guides for more help.It is very basic, with easy access to the water and the bank opposite the river. ![]() This is an essential must-know to ensure that your colonies can thrive through droughts, and is one of the first things you should master, but there is so much more to learn in this city-builder. That should be everything you need to know about the basics of dam building in Timberborn. They’re also cheaper, costing 12 logs, meaning they make a good substitute for dams if you’re in a mad rush and need a reservoir. They can also be stacked on top of one another, allowing you to control the depths of your artificial water bodies. ![]() These are similar to dams, but will completely stop all water flow. You can simply incorporate a floodgate into your dam and handle these problems smoothly.Ĭontrary to this, if you want to flood (perhaps you’re making an artificial lake), then you can use levees. These act to completely block water flow up to an adjustable height, but can be opened to release water at any time, allowing you to quickly solve any flooding issues. Floodgates require planks and logs to build, with the amount depending on the height of the floodgate.
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